The wheel seems to nicely fit with the Hero's Journey (Joseph Campbell):
Belonging - the hero is at home in familiar comfort zone
Relationships - the hero has relationships with individuals, sometimes a partner, but it is the arrival of a new relationship that heralds the call to adventure
Quality - the new person points the way to increased quality of life - treasure, enlightenment and often gives the hero something 'powerful' to aid him on his journey (magic sword/shield/lightsabre). The hero crosses the threshold of the familiar and begins the journey
Creativity - the hero is forced to confront a new challenge such as a (dragon/monster/evil sith lord) and is forced to creatively find a way forward to defeat the evil. In doing this the hero wins the treasure/enlightenment
Planning - having gathered the treasure, the hero begins the journey home and has to plan how to use the new treasure/enlightenment in the best way
Contribution - the hero returns home with the new treasure, ready to benefit his community
This divides the wheel into two distinct halves.

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